![]() 08/24/2015 at 14:23 • Filed to: blender, Ford GT, You Don't win friends with spoi-lers | ![]() | ![]() |
You don’t win friends with spoi-lers
You don’t win friends with spoi-lers
You don’t win friends with spoi-lers
![]() 08/24/2015 at 14:35 |
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You win friends with pizza.
![]() 08/24/2015 at 14:47 |
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you win best friends with pizza AND beer.
![]() 08/24/2015 at 14:48 |
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*booze
![]() 08/24/2015 at 14:52 |
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![]() 08/24/2015 at 15:16 |
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Psh, you don’t even need the pizza. I make friends over beer alone all the time!
![]() 08/24/2015 at 15:19 |
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yeah but are they best friends? if not add pizza to upgrade to next level. haha
![]() 08/24/2015 at 15:29 |
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Somewhere the should be a “tension” setting that you can apply to individual edges and vertices that’ll keep your panel corners from rounding out when you subdivide.
![]() 08/24/2015 at 15:34 |
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That sounds like something I should do after I nail down the basic shape of the car. Maybe not at all if I have to retopo (again) for the body panel lines...
![]() 08/24/2015 at 18:12 |
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I’ve never played around with Blender but other programs I’ve used you could right click an edge or point and open a “properties” dialog. One of the options was for tension, and a higher value would prevent what you’ve got going on where the fender, door, and windshield meet.
![]() 08/24/2015 at 18:41 |
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Basics first, details later.